Today on crayonville Island in Second Life, crayon kicked off our thought leadership speaking series with a panel discussion about marketing and branding in virtual worlds. As C.C. Chapman reports at our 93 Colors blog, the event was a success. You can see my photos here and C.C.'s here, and within the next day or so you can listen to the whole thing when we push it down the crayonCast feed (we streamed audio live on the sim rather than hold the panel via SL text chat.)
So rather than blog on the topic of virtual branding, I thought I would share some thoughts about my first experience presenting in a virtual world.
I've done plenty of real world speaking and a few webinars. For me, the in-world event struck a good middle ground between the real world and the web. Being able to look out and see the audience, not to mention my co-panelists, made this event feel more "real" than a traditional web event or teleconference.
When I present in webinars, I can't help but feel like I am talking to an empty room. Sure I can generally see a list of attendee names (and sometimes even see comments and questions as they were submitted in real time during my presentation) but a list of names isn't the same as a crowd of faces, even when those faces are more or less expressionless avatar faces. To me, this virtual forum felt more natural and seemed to have better flow.
Today's seminar also had more of an event "feel." I could watch the avatars enter the amphitheatre and take their seats. When the program ended, I was able to mingle with the attendees and make small talk. These things may sound relatively minor (or even obvious) but you lose these pieces of the event experience when you do a more traditional phone or web conference.
What's more, I could see that at least some of the attendees got added value from being "in the room" with other people. Sidebar conversations, spin-off discussions and (yeah, I'll say it) some goofing-off among audience members made the event feel like a bona fide social gathering -- which, after all, is what a social media channel like Second Life is really about. In fact, during the presentation one of the attendees questioned why we chose to hold this event in SL rather than on the web. Another audience member immediately responded, "presence." Right on.
Of course, it wasn't all upside. Our moderator, Mark Wallace, joined us by audio but not on the sim itself due to a glitch on his end, we did have one avatar attend in the nude, and it was clear that the whole experience was a bit awkward for attendees who aren't as experienced in SL.
The lesson? If you're considering an in-world event, be prepared for the unexpected. But all-in-all, the positives outweighed the negatives for me.
If you were at today's event, I'd love to hear your thoughts. Or if you've held or attended other in-world events, I'd love to hear about your experiences.
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